Soren, Gylfie, Twilight, and Digger are an unlikely band of heroes, who have traveled to the Great Ga'Hoole Tree to train with a mythic community of owls, in hopes of gaining the skills to destroy the evil that lurks in their midst.
Soren, Gylfie, Twilight, and Digger are an unlikely band of heroes, who have traveled to the Great Ga'Hoole Tree to train with a mythic community of owls, in hopes of gaining the skills to destroy the evil that lurks in their midst.
The Capture
Deep in the forest of Tyto, nestled into the arms of the fir trees, the Barn Owls dwell. Soren is born into their tranquil kingdom. But evil lurks in the owl world, evil that threatens to shatter Tyto's peace and change the course of Soren's life forever. First eggs begin to mysteriously disappear from their nests, then Soren himself is captured by a part of strange yellow-eyed owls. He finds himself in a dark and forbidding canyon. It's called an orphanage, the St. Aegolius Academy for Orphaned Owls, but Soren knows it's something far worse. Within his gizzard, the hope for escape remains alive, no matter how many rules, punishments, and sleepless days he faces at St. Aggie's. He and his best friend, Gylfie, know the only way out of this place is up, so they will need to do something they have never done before — fly.
The Journey
Soren, Gylfie, Twilight, and Digger travel to the Great Ga'Hoole Tree, a mythical place where an order of owls rises each night to perform noble deeds. Soren and his group are seeking help to fight a great evil they discovered in the owl world.
The Rescue
Now that Soren has been reunited with this sister, Eglantine, he must face his new challenge: making sense of the mysterious disappearance of his mentor, Ezylryb. When Soren discovers that Ezylryb is in danger, he and his friends Gylfie, Twilight, and Digger devise a plan to save their teacher. In this process, Soren fights a ferocious foe who wears a terrifying metal beak, sharpened for battle. It's not until the confrontation is over that Soren discovers the true identity of his opponent...
The Siege
Soren's beloved mentor, Ezylryb, is finally back at the Great Ga'Hoole Tree. But all is not well. There's a war between good and evil in the owl kingdom. On one side is a group led by Soren's fearsome brother, Kludd, who wears a terrifying metal mask to cover his battle-scarred face. On the other side are the owls of the Great Ga'Hoole Tree, who must fight to protect their legendary tree from Kludd's attacks.
The Shattering
In the midst of war, Eglantine unwittingly becomes a spy for Kludd, leader of the Pure Ones (a group of evil owls). She is brainwashed by an owl sent by the Pure Ones to infiltrate the Great Ga'Hoole Tree. Her odd behavior eventually attracts attention, and Soren and his friends vow to find out what's wrong with Eglantine. They ultimately learn what happened and help her reverse the effects of the brainwashing. Kludd continues to battle against the Guardians of Ga'Hoole for control of their tree. In the end, Kludd and his forces are defeated. But his conflict with Soren is not yet over.
The Burning
Soren and his band are sent to the mysterious Northern Kingdoms to gather allies and learn the art of war in preparation for the coming cataclysmic battle against the sinister Pure Ones. Meanwhile, in the Southern Kingdoms, St. Aggies has fallen to the Pure Ones and they are using its resources to plan a final invasion of The Great Ga'Hoole Tree. With the future of all Owldom in the balance, the parliament of Ga'Hoole must decide whether or not to join forces with the brutal Skench and Sporn and the scattered remnants of St. Aggies who remain faithful to them. A great battle is on the way.
The Hatchling
Kludd is dead. Nyra, his mate, is determined that her hatchling, Nyroc, will fulfill his father's destiny: the vicious oppression of all the owl kingdoms. But Nyroc is a poor student of evil. A light grows in his heart, fed by scraps of forbidden legend and strange news of a place where goodness and nobility reign. He must summon all his courage to defy his destiny — and the embodiment of evil that is his mother.
The Outcast
Haunted by his past, hunted by the Pure Ones, Nyroc flies alone. He yearns to go to the great tree, where good and learned owls do noble deeds, but he cannot. He is son of Kludd and Nyra, sworn enemies of all Ga'Hoole stands for, feared and despised everywhere. By Nyroc has glimpsed hope—and a new destiny—in the flame over his father's very bones. In search of that destiny, he trains his gaze and beats his wings toward a dark, lawless place where desperate characters roam a barren landscape and fire splits the sky—The Beyond the Beyond.
The First Collier
It is a time of Legends and a time of chaos. Warlords vie for power and marauding outlaws roam the land. Good King Hrath and his queen, Siv, noble Spotted Owls struggle to keep peace in their kingdom. Grank, noble Spotted Owl, friend and supporter of King Hrath, has exiled himself to Beyond the Beyond, where he has developed his firesight and learns how to work with embers, fire and how to forge metals. He is the First Collier. Deep in a volcano in the farthest reaches of Beyond the Beyond, he discovers a magical Ember but fears its awful powers will be misused and hides it again.
The Coming of Hoole
A tale of chaos, betrayal, and nachtmagen unfolds in the second of three ancient legends. It is no idle history, for hidden in its pages are the truths about the great promise — and greater danger — that lie just ahead for the Guardians. And so Soren, Coryn, and the members of Band read on: A grizzled collier will tend a young prince in exile. An owl who would be monk will don battle claws. A mother who is also a queens will raise an army. And under the shower of embers in the shadow of the Sacred Volcanoes, a king will be born—or die.
To Be a King
Hoole reclaims the throne of his father and goes on to wage a war against the forces of chaos, greed and oppression led by the powerful warlord-tyrants. Grank, the first collier, uses his skills with fire and metals to forge weapons for battle. With great trepidation Hoole uses the power of the Ember in the final, decisive battle and wins. At the dawn of a new era of peace, Hoole searches for the ideal place to establish not a kingdom but an order of free owls and finds the Great Tree.
The Golden Tree
Coryn, Soren, and the Band preside over a new Golden Age of the Great Tree under the subtle influence of the Ember. All seems well, but beneath the prosperity of peace Coryn is tortured by the suspicion that his evil mother, Nyra, is a hagsfiend and that his own blood carries the haggish taint. He wanders afar searching for the truth from hagsfiends themselves - putting the Great Tree in danger. Soren & the Band follow their new king to strange parts to guard him from the consequences of his obsession.
The River of Wind
Coryn and the Band have returned to the Great Ga'Hoole Tree and restored order. With the Ember safely hidden away, the tree shakes off its gaudy golden glow and recovers its natural majesty. Meanwhile, deep in the Palace of Mists, Bess finds an ancient map fragment that reveals that there are not 5 owl kingdoms — as has been thought since time immemorial — but 6. Coryn and the chaw of chaws set off to find this unknown land. In a landscape of perpetual winter, they discover a monastery of serene, learned owls, the likes of which no one has ever seen before.
Exile
The Striga, former dragon owl from the Middle Kingdom beyond the Unnamed Sea, has come to stay at the great tree. He has earned the trust of all by saving Bell, Soren's owlet, from Nyra, and he grows daily closer to the young king Coryn, with whom he seems to share a strange bond. The Striga senses the power of the ember hidden in Bubo's forge and draws it closer. As his power waxes, he accuses the Band of treason and produces flimsy evidence to support his abominable claim. And so the Band is exiled, strengthening the Striga's hold over Coryn.
The War of the Ember
The strange, maniacal blue owl known as the Striga has been rousted from the Great Ga'Hoole Tree. Nyra, leader of the vicious Pure Ones, is either dead or laying low in some distant land,leaving the tree finally at peace. As if fed by an invisible spring, learning and the lively arts flourish at the great tree and spread throughout the owl kingdoms. But unbeknowst to the Guardians, in a long-empty cave deep in the Northern Kingdoms two ruthless villains join forces to conjure an ancient evil, an evil that will do their bidding and wreak havoc on the world.
Lost Tales of Ga'Hoole
Guided by the Knower, Otulissa has studied long in the libraries of the Others; she has probed the ancient lore of the strange and powerful dire wolves of the Beyond. And at the Great Ga'Hoole tree itself she has uncovered secret histories of Guardians she thought she knew well! Attention Dear Reader! Great mysteries will be revealed to the attuned mind in these last Lost Tales of the Great Tree!
A Guide Book to the Great Tree
Studious by nature, fortunate to have been present at the most glorious moments in the tree's recent history, and above all honored to count as friends its most ardent champions, I, Otulissa, have decided to write a compendium, a catchall — a guide, in short — to the history, life, and spirit of the tree. Pause a moment before the next adventure begins to read of its natural history, its origin, and yearly changes. Read of its lesser-known heroes: of Joss, brave messenger of legends; of the brothers Ifghar and Ezylryb and the treachery that bound them; of Theo, the peaceful warrior.
The Rise of a Legend
Far off in the ice-choked land of the Northern Kingdoms, a young screech owl is marked by destiny. He is Ezylryb, an owl who will rise through the ranks of the Killian Army to become the commander of a battalion of snakes. But although Ezylryb is touched by greatness, his battle-filled life is punctuated by tragedy--from the attack that leaves his father flightless forever, to a terrible betrayal by Ezylryb's own brother. But the young owl—with the support of a snake named Octavia—rises above it all, rises high on strong wings. The horses are in danger. They were rounded up by the two-legs and forced onto a boat to cross the wide ocean. The journey went badly and the boat was deemed too heavy, so the two-legs forced the horses into the sea and sailed away, leaving the herd to die in the deep. By a miracle, the horses survived and made it to land. Stranded in a new land, surrounded by two-legs, will the horses find a way to live safe and free?
The horses are in danger. They were rounded up by the two-legs and forced onto a boat to cross the wide ocean. The journey went badly and the boat was deemed too heavy, so the two-legs forced the horses into the sea and sailed away, leaving the herd to die in the deep. By a miracle, the horses survived and made it to land. Stranded in a new land, surrounded by two-legs, will the horses find a way to live safe and free?
The Escape
The horses are in danger. They were rounded up by the two-legs and forced onto a boat to cross the wide ocean. The journey went badly and the boat was deemed too heavy, so the two-legs forced the horses into the sea and sailed away, leaving the herd to die in the deep. By a miracle, the horses survived and made it to land. All but one--the ghost horse, the leader of the pack. Now it's up to her daughter, only a filly, to take charge of the terrified herd. Stranded in a new land, surrounded by two-legs, will the horses find a way to live safe and free?
Star Rise
For the filly Estrella, nothing is more precious than freedom. But now, an unforeseen danger threatens to destroy her pack. A boy with a special gift is lost in the wilderness, and only the horses can keep him alive. But to save the boy, the herd will have to abandon their quest, and risk galloping straight back into the hands-and harnesses- of their captors. And so, it's up to Estrella, the herd's unlikely leader, to make a life-changing decision. Should the horses accept the orphan boy as one of their own? How do you choose between freedom and friendship?
Wild Blood
After adopting an orphan human boy, the First Herd is finally ready to make the treacherous journey across the mountains to find the Sweet Grass that promises survival. But when their leader, Estrella, is captured by cruel men, it delivers a blow to the very heart of the herd. If the horses turn back, they'll never make it across the mountains before winter. But if they leave Estrella in captivity, the wild-born filly will surely perish.
The owl wars are over. The wolf pack awaits.
In the harsh wilderness beyond the owl world of Ga'Hoole, a wolf mother hides in fear. Her newborn pup, otherwise healthy, has a twisted paw. The mother knows the rigid rules of her kind. The pack cannot have weakness. Her pup must be abandoned in the forest to die. But alone in the woods, the pup, Faolan, does the unthinkable. He survives. This is Faolan's story, the story of a courageous young wolf who rises up to change forever the Wolves of the Beyond.
The owl wars are over. The wolf pack awaits.
In the harsh wilderness beyond the owl world of Ga'Hoole, a wolf mother hides in fear. Her newborn pup, otherwise healthy, has a twisted paw. The mother knows the rigid rules of her kind. The pack cannot have weakness. Her pup must be abandoned in the forest to die. But alone in the woods, the pup, Faolan, does the unthinkable. He survives. This is Faolan's story, the story of a courageous young wolf who rises up to change forever the Wolves of the Beyond.
Lone Wolf
A wolf mother has given birth, but the warm bundle snuffling next to her brings only anguish. The pup, otherwise healthy, has a twisted leg, and the mother knows what the harsh code of the pack demands. Her pup will be taken from her and abandoned on a desolate hill. The pack cannot have weakness - the wolf mother knows that her pup is condemned to die. But along in the wilderness, the pup, Faolan, does not perish. This is his story - a story of survival, of courage, and of love triumphant. This is Faolan's story, the wolf pup who rose up to change forever the Wolves of the Beyond.
Shadow Wolf
The wolf pup Faolan was born with a twisted paw, a slight defect that caused his wolf clan to abandon him in the forest to die. But Faolan, with the help of the grizzly bear who raised him as her own, survived. Now he's made it back to his clan as a gnaw wolf, the lowest ranking pack member. And the hardships are just beginning. Another gnaw wolf, Heep, is jealous of Faolan and sets him up for failure. As if these humiliations are not enough, Faolan is framed for the murder of a wolf pup. Faolan must catch the culprit in time and prove he deserves to be a full member of the clan.
Watch Wolf
Born with a twisted paw, Faolan was abandoned as a wolf pup and left to die. But not only did he survive and make it back to the wolf clan, he proved himself to be one of the most worthy wolves of all. But just as Faolan is about to take his place as one of the revered Wolves of the Watch, a fellow watch wolf goes missing. Faolan is sent to track her down and makes a horrifying discovery—she has been kidnapped by bears. A war is coming between the wolves and the bears, and only Faolan can stop it.
Frost Wolf
Faolan has always been an outsider. Exiled as a pup, then shunned by his fellow wolves for his unusual connection to the bears, Faolan has struggled to earn a place in the pack. But a terrible danger is looming on the horizon, and Faolan is the only one who knows how to fight it. Will he be able to claim his rightful place as leader? Unless Faolan can inspire the pack to stand together, it could be the end of the wolves of the beyond.
Spirit Wolf
No one ever saw Faolan as a leader. Banished as a pup, he survived and returned as a gnaw wolf—the lowest member of the wolf pack. But Faolan wasn't meant to be a gnaw wolf. It's not just his strange, splayed paw, or his uncanny connection with the bears. There's something about Faolan that inspires certain wolves...and leaves others deeply suspicious. Now, with a dangerous threat on the horizon, the pack must make a choice. Will they trust the silver outsider with the task of leading the battle? If Faolan can't fulfill his destiny, it could be the end of the wolves of the Beyond.
Star Wolf
A great cold and a powerful earthquake have shattered the Beyond forever, and the wolves must find a new home in order to survive. Their only hope lies in what they call the Distant Blue, a faint haze they can make out beyond the frozen sea. But as Faolan steps out onto the narrow Ice Bridge the wolves will follow to the Distant Blue, Faolan may be leading his friends into terrible danger. The Distant Blue could save the wolves, or it could be another broken land. Can the refugees work together to reach their new home? Or will Faolan and the last remaining wolves of the Beyond be lost forever? Lone Wolf The Beyond The Outermost The Summer Den The Winter Den The Cave Before Time The Ring of the Sacred Volcanoes Shadow Wolf Raghnaid Cave The Sark of the Slough’s Camp The Trail of Shame Lone Wolf Faolan Faolan is left on an ice shelf on a riverbank to freeze or drown. But a spring flood pulls him downriver, where he is discovered by a mother grizzly bear who decides to raise him as her own. Nursed on grizzly milk and brought up with bear strength of mind, Faolan grows into a powerful, noble wolf. He’ll need his strength; the future of the wolves will depend on it. Thunderheart Shibaan MacDuncan Morag & Kinnaird MacDuncan Gwynneth The Sark of the Slough Duncan MacDuncan Angus MacAngus Heep MacDuncan Morb Shadow Wolf Edme MacHeath The Whistler
Mhairie MacDuncan The Little Pup |