Kwame’s Magic Quest
Kwame's Magic Quest Series
Rise of the Green Flame
Illustrator: Natasha Nayo
Pick a book. Grow a Reader! This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!
The day has finally come for eight-year-old Kwame to start Nkonyaa School and learn magic! Kwame is excited to begin magical training with his new friends at school, but he can't access his magic powers! He starts to worry... what if he has no magic at all? Then his friend Fifi starts acting strange. Could an evil magical object be to blame?
With engaging black-and-white artwork on every page, kids won't be able to put down this magical, action-packed adventure!
Kwame's Magic Quest Series
Race to the Magic Mountain
Illustrator: Natasha Nayo
An evil magic turned Kwame’s friend Fifi into a green flame. It also stole the two most powerful calabashes, and now the world is falling apart! Kwame and his friends Esi and Papa-Kow must travel to the Magic Mountain, where the green flame is trying to combine the two calabashes to make one all-powerful calabash. Can they save Fifi and stop the green flame before it’s too late?
Kwame's Magic Quest Series
Bite of the Kaba Lagoon
Illustrator: Natasha Nayo
The Nkonyaa Tree is losing its magic, which means everyone will soon lose their magic, too! Principal Wari and Kwame’s friend, Fifi, are being blamed for it and the Grand Elder wants to banish them. But they are innocent! Kwame and his friends Esi and Papa-Kow need to go to the dangerous Kaba Lagoon for a magical ingredient that could heal the tree. Will they be able to cure the tree before Principal Wari and Fifi are sent to the Dark Void?
Kwame's Magic Quest Series
Curse of the Akoma Stone
Illustrator: Natasha Nayo
Kwame and his friends are excited to participate in the Nkonyaa Games—a series of magic competitions! As the games begin, a mysterious new teacher named Elder Z arrives. Soon after, a spell is cast on two students, trapping them in stone. And no one knows how to break it! The evil Boni calabash tells Kwame he must enter the Cursed Realm to save his classmates. But can Kwame trust the green calabash? And who cast the forbidden spell? Could it have been Elder Z?