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Arthur
is not supposed to be a hero. He is, in fact, supposed
to die an early death. But then his life is saved by
a key shaped like the minute hand of a clock.
Arthur is safe but his world is not. Along
with the key comes a plague brought by bizarre creatures
from another realm. A stranger named Mister Monday,
his avenging messengers with bloodstained wings, and
an army of dog-faced Fetchers will stop at nothing
to get the key back even if it means destroying
Arthur and everything around him.
Desperate, Arthur ventures into a mysterious house
a house that only he can see. It is in this
house that Arthur must unravel the secrets of the
key and discover his true fate.
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an excerpt
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On
the second day, there was darkness.
Arthur Penhaligon didn't think he would ever have
to return to the strange house that nearly killed
him on Monday the house that contains a fantastical
and sinister realm inside.
But the next day brings new challenges in
the form of an enemy named Grim Tuesday, who threatens
the safety of both Arthur's family and his world.
Arthur must retrieve the Second Key from Grim Tuesday
in order to save everything an adventure that
will force him to steal a Sunship, survive a very
weird work camp, befriend a bearlike spirit, and fight
the void Nithlings. And even after all that, he will
still have to venture into the scary Far Reaches for
an ultimate showdown.
The stakes are high. And time is ticking.
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an excerpt
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Wednesday
has rolled around, and Arthur Penhaligon has an invitation
to return to the House that he can't refuse. Drowned
Wednesday has sent a ship to pick him up from the
hospital
even though his hometown is miles from
any ocean.
From hospital room to the high seas, Arthur finds
himself on an adventure that will pit him against
pirates, storms, explosions of Nothing-laced gunpowder,
and a vast beast that eats everything it encounters.
Through it all, he is drawn deeper into the central
mystery of the House. Arthur must find the third part
of the Will and claim the Third Key-not just for himself,
but for the millions who will suffer if he doesn't.
The first step? Surviving life aboard a ship on the
Border Sea.
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Following
their adventures in the Border Sea, Arthur and Leaf
head for home. But only Leaf gets through the Front
Door. Arthur is blocked because someone . . . or something
. . . has assumed his identity and is taking over his
life.
Before Arthur can take action, he is drafted by Sir
Thursday and forced to join the Glorious Army of the
Architect. While Leaf tries to banish Arthur's doppleganger
on earth, Arthur must survive his basic training,
avoid getting posted to the Front and work out how
he can free Part Four of the Will.
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Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize - before he´s beaten to it!
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The secret of his own identity.
The identity of The Architect.
The complete Will of the House.
The fulfillment of his fate.
Arthur Penhaligon is getting closer and closer to these things... but not without risks, conflict, and adventure.
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Seven days. Seven keys. Seven virtues. Seven sins.
In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.
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read an excerpt
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